I haven't posted about the Holocracy seminar yet. There's still a lot roiling about, requiring mental digestion. And more than digestion: rebuilding my world view (many changes were already taking place from the work reported in this blog -- I was ready, but just barely).
Brian Robertson (the creator of Holocracy and our seminar leader) came from the software field so it's not surprising that he refers to Holocracy as a way to build the "operating system" for your company. He says that the operating system only covers the core parts of the company structure, and that everything else is an "app" which your company creates according to its needs. Some of these "apps" include hiring, firing, and determining salaries. Brian admits that these are fundamental to most organizations and that some kind of prototypical apps might eventually be produced by
HolocracyOne (the company behind Holocracy, which of course is organized via Holocracy).
I've struggled a lot with the hiring process. There are so many things about it that are wrong, but we don't know any better so we keep doing them. The impact of bad hiring is nothing short of huge: the amount of time and effort bringing in a bad hire, the resultant time we allow that bad hire to do damage (because of the
sunk cost fallacy), the impact of recovering from that damage, the time and costs in getting a bad hire out, and, not least, the cost to the person who is hired when it doesn't work out (they've often moved across the country, for example). Hiring and firing are some of the heaviest-weight processes we have in an organization. We need to make them lighter-weight (which I will not address in this posting) and at the root, we need to make the hiring/on-boarding process much more effective.
"This person seems to paddle a canoe pretty well. So they'll probably be a good swimmer!" Sounds ridiculous, but it's exactly what we do when we test how well someone interviews and assumes that will have any bearing on how well they work. We keep using interviews because we can't think of any better way to solve the problem.
An interview is a test that doesn't produce very useful results. We need better tests. We want to know how a person will work within a particular job, so our tests need to get a lot closer to the job they're being interviewed for. If you're a programming company interviewing a programmer, you get slightly closer to the mark by asking programming questions, but the context is usually wrong. Nobody writes sort routines as part of their job, and nobody solves programming problems at a whiteboard. And if you get someone who
is good at solving problems at a whiteboard you might have a bad fit (you actually want someone who uses resources like StackOverflow to get to the answer quickly rather than brain-wrestling it to the ground from first principles).
You usually want someone who solves problems expediently in the context of a team. Whiteboard exercises do not test for these abilities.
When I talk about this problem, I often use the analogy from storytelling: the
persona is "who the character says they are," while the
true character is only revealed through
decisions made under pressure (the storyteller's job is to put the character under pressure and force them to make decisions in order to reveal this true character). So to find out how a person is going to behave under real circumstances, it seems you must somehow simulate those circumstances -- and the decisions under pressure that go along with them.
This leads to all kinds of challenges -- one can imagine faking situations in order to produce reactions. Which ultimately violates transparency. Perhaps there's a better way. In particular, we tend to think of "pressure" in the negative sense, and this is the essence of my insight:
Can there be positive pressures as well, and can we use those to solve the problem?
Here's where I go far off the beaten path with some wild speculation derived from middle-of-the-night inspirations. So feel free to discount the rest of this posting; I won't be insulted.
Suppose we create a set of two-path questions, where you must choose one path or the other. The questions are hypotheticals which are not specific to jobs or working -- more like a game (and the feeling of being a game can relax the participants and make the results more natural). Ideally the questions might be able to build on one another like playing "Dungeons and Dragons." The questions are randomized into a sequence for a particular hiring process, then all the current members of the team take the test and their answers are captured and turned into a pattern that represents the team.
The candidates also take the test and the pattern that most closely matches the team's pattern is judged the best fit.
Agreed, this system is pure guesswork on my part (it seemed so brilliant when it woke me up in the night) -- there's no way to know whether there would be ANY correlation between the results of this test and the fitness of a candidate. But it has a few things going for it:
- It's about as rational as assuming our current approach has any correlation. Perhaps it's even more rational because with my test we actually don't know what the result would be whereas with traditional interviews we know the results are very bad.
- It's virtually impossible to anticipate and prepare for my test -- you can't game it.
- If nothing else, the test could be a fun game to break up the monotony of the interview process and relax people.
- It might a step on the path to a better system.