During the
Europe Trip, I was able to wander off and see the modern art museums in Grenoble and Stockholm. To go to a museum is to "visit the muse in her house" (rather than waiting for the muse to come visit you). My focus in recent years has been
abstract expressionism for reasons I shall explain, and you can see some of the examples in the reinventing business
presentation slides (even though you can sometimes imagine a connection with the paintings and the topics on the slides, my main goal is to give the audience something to stimulate the right brain because the bullet points are really just my speaking notes and not enough to look at).
I've learned a huge amount by struggling with art, but mostly this:
Experimentation must be easy
It's hard enough to try new things, and all you need is an extra obstacle or two to make it too challenging.
The first art class I took was at Pomona college, when I discovered that a sculpture course could satisfy an academic breadth requirement. Although it seemed like the easiest option, the door it opened and the questions it began have pursued me ever since. I worked with glass and welding and ceramics and decided -- because I was able to accomplish
something, and perhaps because my father built houses -- that I must be a 3D artist. I continued to sprinkle art courses into my curriculum, and even took some welding engineering classes in grad school. I imagined getting a job that would allow me to have a shed in the back of wherever I lived so that I could go back and "do art"; the paying work would support the artistic pursuits. But paying work has a way of wanting to be front and center all the time.
I also discovered that "doing art" is a big ongoing struggle that you must throw yourself against again and again, and that what you are throwing yourself against isn't really the art, but the blocks and walls that nature and/or nurture have formed in your character. All the things that say "you can't do that" or "not good enough."
My solution, which has taken pretty much this far in my life to discover, is that you have to trick yourself.
- Try to do something.
- Discover an obstacle that makes you back away from doing that thing.
- Ponder it a little (but don't get lost in pondering) and see if there's some way you can trick yourself around that obstacle. It's completely unimportant whether the trick is "logical" or "right" or proper in any way. It just has to get you to move forward.
- If your trick works, move forward until you encounter the next obstacle and repeat. If not, go back to step 3.
Here's an example that came from me struggling with painting. For various reasons, the "shed in the back" was not materializing, but I could carve out a space in the house to use as a painting studio, and by using acrylics instead of oils I don't stink up the place. I had taken various short art workshops as vacations (I find the best vacation gives your brain something completely different to do so that it can't think about its normal stuff) and many of these tried to break through our self-imposed barriers. One of the cleverest changed our perception of painting; the workshop leader said that painting was not about using brushes on canvas, but rather about putting marks on surfaces. To internalize this idea, she had us paint things like a deck of cards and a shower curtain and a doormat, using all kinds of different things to mark up those surfaces.
One block that I had was in making the paintings "look like something," which I solved by pursuing abstract expressionism. I'm basically satisfied to get anything that looks pretty, although that turns out to be plenty of challenge.
When painting on my own, the first thing I discovered was that I had issues around the preciousness of things. Both canvases and paint seemed expensive (even though acrylics are much cheaper than oils). And if I did start making a painting I liked, that too became precious so I was afraid to move forward, afraid that I would ruin it. This had me stuck for quite some time.
Then I discovered canvas boards, sturdy cardboard panels covered in canvas, which are far cheaper than canvases stretched on a wooden frame. You can even buy them
cheaply in packs of 24, for example. So you get a bunch of these -- you sink the cost on so many that you stop thinking about them as precious -- and resolve to somehow fill them up with paint. The terminology is important here; you're not "creating paintings," you're just putting paint on them.
Ditto with the paint itself; you have to get enough of it that you stop worrying about the cost. Indeed, the paint has a lifetime so you'll want to get busy before it begins turning to rubber.
This definitely doesn't get you over all the hurdles. But if you can't get paint onto the canvases, it's pretty hard to move forward.
"What should I paint?" is also a hard one. For this, there are books and if you go through and find something you like, you can try to do something like it (I find attempting to copy is a pitfall because inevitably it won't look the same, so it's better to just get ideas).
The rest of it comes from regular experimentation. Some people might work better if they allocate a fixed time every day; I personally find that I'm better off waiting for inspiration (There are writers who insist that you must write every day during certain hours, as well. I think the writers who are successful NOT doing that just don't write about it). Sometimes you'll go for weeks or months without doing something, and then come back to it and discover that during that time something intangible has been gestating.
The point is to keep trying, and to use whatever tricks you need to keep yourself trying. Or alternatively, to discover that something is really not your thing -- ideally, by discovering something better rather than just succumbing to your internal resistance -- and move on.
What started this essay was going to one of these museums and seeing some of the abstract pieces and thinking "I can do that." And realizing what a big step that was.
How many times have you heard someone say about abstract art, "My five-year old could do that!" My epiphany was that when someone says this their internal five-year-old is saying, very sadly, "I can't do that (anymore)." And that's only because we've accepted all the limitations that other people offer up when (sadly) explaining why THEY can't do something (this often comes across as telling, "factually," why it's impossible and you can't do it, but it's really an expression of their own loss).
One thing I've found extremely gratifying about Open Spaces events is that a subset of people see how easy it is to organize one, and they go home and do it. The direct experience (because we've been trained so hard to think that something like Open Spaces simply cannot work) empowers people to do something they wouldn't have otherwise.
This goes a long way to answering this question I've been struggling with, about the value of face-to-face events in the world of the Internet. Internet lectures are SO much better than going to a conference: a good recording of a lecture gives you the best seat in the house, you can hear perfectly, pause if you need a break, repeat sections or the whole lecture -- the entire experience is far superior to being there in person. Even questions are better, because on a forum everyone can give thought (and research) before asking, be heard, and discuss the results.
I was on the senior advisory board of the Software Development Conference for a significant number of years in the pre-Internet days. This was the biggest conference dedicated solely to programming. The conference was run by a publishing company, who put out (among others) Computer Language magazine (they later changed the name to Software Development) and who bought and vaporized the late great Micro Cornucopia (the first magazine I wrote for; It was a "business decision"). The conference made some money on registration fees from attendees, but they made the vast amount of their income from renting trade-show floor space. All the big-player companies would not only rent the space, but bring their very expensive technical people (often the main programmers) to man the booths. The idea was that the conference was delivering all the leading thinkers (those attending the conference proper) to the booths. The conference organizers often gamed the system by giving away "trade-show-only passes" to increase the traffic to the show floor and thus charge more for booth space (even though the trade-show-only people could sometimes be just "anyone off the street") but these were the kinds of things that all conferences tried to do, so the vendors would push back but generally put up with it.
The point being that the conference organizers were doing this to make as much money as they possibly could. The conference was for knowledge dissemination only so far as it could make the trade show floor appealing enough for vendors to pay the big bucks.
Then the Internet came along and created a much, much more efficient way to disseminate information and demonstrations of -- especially -- software products. I observed the change to the conference organizers and their response was, literally, "But we make all our money on the trade show!" I had put a lot of heart into the conference and made one of my best decisions when I decided to bail because I didn't want to watch the thing auger into the ground. And auger it did, closing its doors a couple of years ago. I heard from friends who stayed on the board that the trip was not fun.
Although this is a great example of what happens when bean-counters are calling the shots (they make decisions based only on money and ignore the fundamentals that actually produce that money), the germane part of the story here is that the Internet changed the trade-show landscape, and the conference didn't adapt and therefore died.
But the Internet has also changed the lecture landscape, and just like trade shows, companies will eventually figure out that it's too expensive to send people to conferences that are just a bunch of lectures. Sure, there are the discussions and interactions that happen by accident around the lectures, but the conferences continue to treat those as happy accidents; the lectures are something conference organizers know how to control so they're sticking with that.
So why should people travel to an event?
Open Spaces are certainly one aspect of the answer: focus first and foremost on the conversations, and (ideally) don't even have lectures. I suspect we'll start having web lectures to watch before a conference, to focus and increase the impact of the discussions. But to me, it makes no sense to travel unless you're going to spend your time discussing, interacting and having transformational experiences.
That last one, "transformational experiences," is the biggie. It means that you start out saying "I can't do that" and end by saying "I can do that." The experience of an Open Spaces conference is great, but the transformation comes from seeing it happen (because you're convinced at first that it can't).
A seminar or workshop based on the old lecture-only or lecture + exercises formula is ultimately doomed. Oh sure, people will keep doing them for some time, but they will diminish. With the Internet, lectures and exercises are no longer scarce resources and the web is actually creating better alternatives. This is why I stopped doing them, because they just started feeling more and more wrong, more time-wasting (plus they felt tiring, whereas when I do an Open Spaces event, I'm sad there's not another one the very next week).
At the Java Posse Roundup, people spontaneously started having afternoon workshop sessions where they typically explore some new technology, sometimes with the help of someone who knows about it, but often not. At the
Scala Summer Camp, we took this idea and made it the center of the event. Everyone explored what they wanted, at their own speed. It worked really well, but in both examples we just created time and space for people to pursue their interests; essentially a conference/workshop version of
20% Time.
As the Internet gets better, even these kinds of things will begin happening online (why not?). The really special events, however, the ones you must travel to, will be the ones that transform you, that make you say "I can do that." These, I think, will be exercises, games and simulations that can only be done in a group (eventually the games and simulations can be done online, like playing World of Warcraft, assuming it can be done without losing the subtle communication cues; we might have to start wearing dots on our faces like Andy Serkis did to create Gollum).
I have no desire to return to lecture-and-exercise seminars, although I did try to break out of the humdrum style of that form (more, shorter lectures and randomized pair programming for exercises). It feels like going backwards. I'd much rather create transformational experiences. But I feel a bit of resistance to engineering the experience (probably because I've had so much success by providing minimal structure and then Letting Things Happen). As I've said in this article, we need tricks to get through our blockages. But just as everyone starts in a different place and moves at a different pace when learning anything, I'm guessing that the tricks that you need are different than the ones that work for me.
So the ideal travel-to event will have a basic structure that supports the spontaneous creation of experiences, games and simulations. All I have to do now is figure out what that structure is. Which sounds kind of daunting, but ...
I can do that.